Macs and VR
The funny thing is that Macs should be great for VR. On average they tend to have slightly better graphics than the typical PC because Apple controls the ecosystem and has always needed good baseline ...
The funny thing is that Macs should be great for VR. On average they tend to have slightly better graphics than the typical PC because Apple controls the ecosystem and has always needed good baseline graphics performance to support the visuals in their OS.\\r\\n\\r\\nHOWEVER, quality VR is really hard to run on middle of the road GPUs. And to be clear, middle of the road in this case is not 50% of the performance of the high end (what you would see from a 970 or 980M). Its 10%. 70% of Mac gamers according to the [Steam Hardware Survey](\"http://store.steampowered.com/hwsurvey?platform=mac\" "\\"Steam") are running on laptops. And really no Macs at least as configured by Apple short of the $3999 MacPro models have enough GPU to make 90 frames per second with an HMD for any reasonably complex content. The new Retina 5k display iMac can be gotten with an MD Radeon M295X that should be good enough but that is over $2500 and doesn't even have an HDMI output so hooking up an HMD would need an adapter that might cause some interesting issues.\\r\\n\\r\\nBy comparison its pretty easy to build out a PC for about $1500 that has a top of the line Core i7 and a GeForce GTX 980 that should be equivalent to what we are using for demos. I should say that most of the PC OEMs don't make this easy at the moment- good luck for example finding a system on the Dell site with reasonable specs without getting a very expensive Alienware. Some of the OEMs that let you customize a bunch more are a more reasonable bet for now. Hopefully as VR becomes more of a think on the marketplace both Apple and the PC OEMs will catch on and offer some great configurations optimized to be good for these scenarios (which also means they will be good general gaming PCs).\\r\\n\\r\\n
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